glitter
=======
  Textures:
    - zel_aIcolor00
        Scale: 1, -1
    - zel_indwp_ia8_01
        Offset: -0.8033332824707031, -4.016666412353516
        Scale: 2, 1

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 150, 180, 255, 200
    - 255, 255, 255, 200

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 100, 200, 255, 255
    - 255, 255, 255, 200

  Steps:
    1: RGB = (lerp from (150, 180, 255) to (255, 255, 255) using (tex #1 RGB))
         A = (200 * (tex #1 A))



glitter(2)
==========
  Textures:
    - zel_naname_ia4_01
        Offset: -6.0666656494140625, 0.15000000596046448
        Scale: 1.5, 1.5
    - zel_indwp_ia8_02
        Offset: 0, -5.107539176940918
        Scale: 1, 1.5
        Rotation: 0.499984740745262
    - zel_sengra02
        Offset: 0, 0.1220703125

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 231, 241, 255, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = (tex #1 RGB)
         A = (tex #1 A)
    2: RGB = (0, 0, 0), then add (255, 255, 255)
         A = ((prev. A) * (tex #3 A))



glitter(3)
==========
  Textures:
    - zel_aIcolor00
        Scale: 1, -1
    - zel_indwp_ia8_01
        Offset: -0.8033332824707031, -4.016666412353516
        Scale: 2, 1

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 100, 150, 255, 200
    - 255, 255, 255, 75

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 100, 200, 255, 255
    - 255, 255, 255, 75

  Steps:
    1: RGB = (lerp from (100, 150, 255) to (255, 255, 255) using (tex #1 RGB))
         A = (75 * (tex #1 A))



glitter(4)
==========
  Textures:
    - zel_naname_ia4_01
        Offset: -6.0666656494140625, 0.15000000596046448
        Scale: 1.5, 1.5
    - zel_indwp_ia8_02
        Offset: 0, -5.107539176940918
        Scale: 1, 1.5
        Rotation: 0.499984740745262
    - zel_sengra02
        Offset: 0, 0.1220703125

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 231, 241, 255, 255
    - 255, 255, 255, 0

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 255, 255, 255, 0

  Steps:
    1: RGB = (tex #1 RGB)
         A = (tex #1 A)
    2: RGB = (0, 0, 0), then add (255, 255, 255)
         A = ((prev. A) * (tex #3 A))
